Unfortunately, the game feels rather dated, a little like a PS2 era licensed title. Imagine a character with multiple different personalities were you have to reach a consensus, and if it goes the wrong way you end up having to do something you don’t want? A game that’s more specifically designed to explore that mechanic could be quite special. It’s an intriguing idea that honestly I think could be explored more thoroughly than I’ve seen so far. Occasionally there will be a decision to make in game and you’ll have to not only pick either Gollum or Smeagol to go with, but then convince the other as well. One key element to Gollum’s character is that he is also, as we all know, Smeagol, and his two personalities often talk to and argue with each other, and the way this is represented is both rather odd and endearing. Gollum’s interrogation leads to him being told to retrieve the ring by Sauron, but he’s then inexplicably locked in the slave pits below Barad-dûr. You’re introduced to some platforming and stealth mechanics and the story kicks into gear as you’re quickly captured by the Nazgul in a scene that was reasonably cool at first, but goes on a little too long as you wait for the dramatic moment to pass. It would have to be focused on stealth, of course, since sneakiness, riddles, and the ring are Gollum’s whole thing, but it could be a great way to explore the way he survived in goblin caves, his presence during The Lord of the Rings, or even escaping from Mordor after being interrogated by Sauron – this final option is what this game explores. The Lord of the Rings: Gollum is a game I’d been looking forward to for a while now, and while many might have said they weren’t interested in seeing Gollum’s story, I personally felt it had potential to be an interesting and even unique video game.
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